Here comes kindergarten! Whether your little reader is gearing up for the first day or making his or her way through the school year, K is for Kindergarten will guide them with silly rhymes and fun activities from A to Z.
Max Spencer is the only person who can read the most magical book ever written: The Codex of Infinite Knowability. But the Codex isn’t the easiest book to work with. First, the copyright warning reads that violators will be lashed to the Tree of Woe and licked by fire kittens. Second, it seems obsessed with the world-ending threat of squirrels. And third, it is keenly aware that a unicorn named Princess would like nothing more than to turn Max into a human shish kebob . . . .
Princess “The Destroyer” is one bad unicorn. Horrified that human children actually draw pictures of her kind jumping over rainbows with tassels on their stabbing horns, she gets an opportunity to turn her love of hunting and eating toward pudgy middle schooler Max Spencer. Her mission: find Max and retrieve the lost Codex for an evil sorcerer and his mysterious master. If she can do that, she’s been promised an all-the-humans-you-can-eat buffet in Texas.
Stuck in time with a carnivorous unicorn on this trail, Max must find the courage to save himself, his friends, and the entire human race.
Dubbed “deviously enjoyable” by Publishers Weekly, this second book in the hilarious Bad Unicorn trilogy features killer unicorns, good dragons, rogue fire kittens, and a boy who just might be a wizard.
After defeating a killer unicorn and saving a universe, all Max and his friends want to do is go home. Instead, Max discovers that the Codex of Infinite Knowability has stopped working. He can’t use it to get home until he reboots it. The problem is that in order to reboot the book, he’s going to have to carry it into the heart of Rezormoor Dreadbringer’s Wizard’s Tower. Since Dreadbringer has been hunting Max and the book across time and space, getting in may be easy, but getting out will be another story.
Max will just have to find a way to sneak into the tower, avoid the guards, escape Dreadbringer’s clutches, and figure out exactly where inside the tower the Codex was created. No problem…right?!
Max is finally home in Madison, but the magical mayhem is just beginning in this conclusion to the hilarious trilogy that started with Bad Unicorn and Fluff Dragon, which Publishers Weekly called “deviously enjoyable.”
After saving an entire world—three, actually—it’s no wonder Max can’t seem to get settled back home in Madison, where the most daunting threat is ending up in remedial gym if he can’t climb a rope fast enough. Then a new kid named Wayne rescues Max from the school bullies, and a new option for adventure appears. Wayne says he’s from the magical world, the Magrus, and that Max is needed there. He can go back and be the powerful wizard of his dreams!
But when Max opens a portal between the two worlds, he finds out that things are not what they seem. A powerful storm starts turning the residents of Madison into monsters and Max’s friends into characters out of an online game. Then Max learns that the Maelshadow, a being of pure evil, plans to use the portal to invade the planet and make it his own.
Can Max and his motley crew put a stop to his plans? Or has this spellcaster’s luck finally run out?
The final installment in the rip-roaring middle-grade action-adventure trilogy that’s part steampunk Pinocchio, part fantasy, and all fun!
Charlie’s life used to be quiet, but now it’s full of adventure and surprises–none more surprising than the discovery that he is not a regular boy but one of his father’s inventions–a living clockwork boy!
Charlie’s weeks have been filled with dwarves, kobolds, pixies, and humans, as he’s sought to avenge his father’s death and stop the dastardly Iron Cog from their plans to sow chaos throughout the world. Now his journey takes him to Marburg, Germany, where he and his friends must uncover the secrets of a hidden kobold library in order to save civilization–and their own skins.
This dramatic conclusion to the trilogy will have readers cheering on its unlikely hero to the very last page!
The second installment in an action-adventure series about a boy on a rescue mission—part Pinocchio, part fantasy, and all fun!
Charlie lived a quiet life—until his father was suddenly kidnapped by the Iron Cog. In the midst of searching for his father, Charlie discovered the shocking truth about himself: he is one of his father’s inventions—a living clockwork boy!
Now separated from his friends, Charlie finds himself in the service of a very tough company of dwarves, who view him only as a machine—that is, until a heroic act makes them his closest allies. Soon Charlie must rescue his friends and face the Iron Cog head-on. But Charlie wonders . . . will he ever find his own kind?
With page-turning suspense, Charlie and Geneva pull readers through a maze of intrigue, as layer after layer of reality smashes to bits. In a cinematic quest to crush the powers of evil, their courage is truly tested. The clock is ticking.
Does Charlie really have what it takes to vanquish the most dangerous force our planet has ever known?
Charlie isn’t a hero. He’s the kind of boy who gets chased by bullies and beaten up. In fact, he’s so “different” he’s never had a single real friend—and his strict grandfather won’t even let him have a dog.
So what makes him different? Well, he’s exceptionally good at solving puzzles. And he’s better at math than anyone you know. In our time, he would probably be a computer genius–which is lucky, because that’s exactly what he’s going to need to become. And he has another unusual ability–something you might call magic. And he’s very, very gifted.
At the beginning of this story, Charlie is living in a long-ago place where people with his gift are hunted down and put to death. But his talents are desperately needed in the future—where a stubborn, robotic girl named Geneva is determined to stop the deadly activities of Gramercy Foxx, a brilliant but twisted corporate giant. Foxx shares Charlie’s gift and is using it in a frightening plan to enslave the world.
Now Geneva has yanked Charlie forward through space and time. They have twenty days to decipher a unique and puzzling computer code and stop Foxx from unleashing “The Future”–his horrific invention–or humanity will lose everything.