DECK THE WALLS: A WACKY CHRISTMAS CAROL

“This hilarious parody of the familiar Yuletide carol starts with mashed potatoes on the walls and ends with cousins sliding downhill in the snow and the whole family singing carols together. The traditional Christmas song of “Deck the Halls” has a buoyant rhythm but relatively sedate words and images, such as boughs of holly. This version features a group of five cousins who like to mix things up and enjoy their food in some nontraditional ways. As the song begins, the cousins are mashing potatoes, flipping blobs onto the walls. The kids make a snowman out of tomatoes and more mashed potatoes and try olives on their fingers and celery stalks behind their ears. As the family dinner disintegrates, the cousins play olive hockey with celery-stalk sticks; major splashes of gravy result before sensible aunts and uncles intervene. Each line of text is interspersed with the traditional refrain of “Fa la la la la, la la la la” in large type, and the new song lyrics can be sung to the old tune, following along in suitably merry measure. Amusing illustrations and a large format make this a fine choice for singing along with a group, and the traditional words and music are also included.

http://www.erindealey.com
http://www.jodycasella.com/2013/09/interview-with-erin-dealey.html

 

BABIES COME FROM AIRPORTS

Some babies come from airports, but all babies come from love. A special, joy-filled Gotcha Day story for all types of families.

  • Diverse cast of characters
  • Child-friendly, rhyming text
  • Lively and colorful illustrations
  • Heartwarming adoption story for any and all kinds of families

BAD UNICORN (The Bad Unicorn Trilogy; Book 1)

Max Spencer is the only person who can read the most magical book ever written: The Codex of Infinite Knowability. But the Codex isn’t the easiest book to work with. First, the copyright warning reads that violators will be lashed to the Tree of Woe and licked by fire kittens. Second, it seems obsessed with the world-ending threat of squirrels. And third, it is keenly aware that a unicorn named Princess would like nothing more than to turn Max into a human shish kebob . . . .

Princess “The Destroyer” is one bad unicorn. Horrified that human children actually draw pictures of her kind jumping over rainbows with tassels on their stabbing horns, she gets an opportunity to turn her love of hunting and eating toward pudgy middle schooler Max Spencer. Her mission: find Max and retrieve the lost Codex for an evil sorcerer and his mysterious master. If she can do that, she’s been promised an all-the-humans-you-can-eat buffet in Texas.

Stuck in time with a carnivorous unicorn on this trail, Max must find the courage to save himself, his friends, and the entire human race.

FLUFF DRAGON (The Bad Unicorn Trilogy; Book 2)

Dubbed “deviously enjoyable” by Publishers Weekly, this second book in the hilarious Bad Unicorn trilogy features killer unicorns, good dragons, rogue fire kittens, and a boy who just might be a wizard.

After defeating a killer unicorn and saving a universe, all Max and his friends want to do is go home. Instead, Max discovers that the Codex of Infinite Knowability has stopped working. He can’t use it to get home until he reboots it. The problem is that in order to reboot the book, he’s going to have to carry it into the heart of Rezormoor Dreadbringer’s Wizard’s Tower. Since Dreadbringer has been hunting Max and the book across time and space, getting in may be easy, but getting out will be another story.

Max will just have to find a way to sneak into the tower, avoid the guards, escape Dreadbringer’s clutches, and figure out exactly where inside the tower the Codex was created. No problem…right?!

GOOD OGRE (The Bad Unicorn Trilogy; Book 3)

Max is finally home in Madison, but the magical mayhem is just beginning in this conclusion to the hilarious trilogy that started with Bad Unicorn and Fluff Dragon, which Publishers Weekly called “deviously enjoyable.”

After saving an entire world—three, actually—it’s no wonder Max can’t seem to get settled back home in Madison, where the most daunting threat is ending up in remedial gym if he can’t climb a rope fast enough. Then a new kid named Wayne rescues Max from the school bullies, and a new option for adventure appears. Wayne says he’s from the magical world, the Magrus, and that Max is needed there. He can go back and be the powerful wizard of his dreams!

But when Max opens a portal between the two worlds, he finds out that things are not what they seem. A powerful storm starts turning the residents of Madison into monsters and Max’s friends into characters out of an online game. Then Max learns that the Maelshadow, a being of pure evil, plans to use the portal to invade the planet and make it his own.

Can Max and his motley crew put a stop to his plans? Or has this spellcaster’s luck finally run out?

THE LIBRARY MACHINE (The Extraordinary Journeys of Clockwork Charlie, #3)

The final installment in the rip-roaring middle-grade action-adventure trilogy that’s part steampunk Pinocchio, part fantasy, and all fun!

Charlie’s life used to be quiet, but now it’s full of adventure and surprises–none more surprising than the discovery that he is not a regular boy but one of his father’s inventions–a living clockwork boy!

Charlie’s weeks have been filled with dwarves, kobolds, pixies, and humans, as he’s sought to avenge his father’s death and stop the dastardly Iron Cog from their plans to sow chaos throughout the world. Now his journey takes him to Marburg, Germany, where he and his friends must uncover the secrets of a hidden kobold library in order to save civilization–and their own skins.

This dramatic conclusion to the trilogy will have readers cheering on its unlikely hero to the very last page!